Domain: Blood Subdomain: 1; Tactics Subdomain: 1; War Domain: 1
Level: Antipaladin: 1; Arcanist: 1; Bloodrager: 1; Cleric: 1; Inquisitor: 1; Magus: 1; Oracle: 1; Paladin: 1; Shaman: 1; Sorcerer: 1; Warpriest: 1; Wizard: 1
Components: V, S, DF
Casting time: 1 standard action
Range: touch
Duration: 1 min./level
Saving Throws: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Target: weapon touched
Description: Weapon gains +1 bonus.
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.
You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.